![]() This projectile is a large and slow moving orb that can instantly down a player if hit. Its small projectiles can deal large amounts of damage quickly but caution should especially be taken when it fires its large projectile. When back in its bipedal form, Tormentor will fire highly damaging homing projectiles at players. They cannot move through walls in Sprawl form but can go through large holes in the base of walls. Tormentors will momentarily lose any pings or scanning outlines while moving in Sprawl form. ![]() Once alerted, Tormentors will melt into a thick puddle of Sprawl and attempt to corner players. When not alert, they will patrol areas in their bipedal form. Tormentors appear in subzones on higher difficulties. ![]() Observations have shown that a Tormentor's weak point is located in their head. Direct hits from both can cause severe injuries if contact is made. It can shoot several small projectiles in quick successiom as well as a large, slow moving projectile. These glowing projectiles are a form of high-energy Sprawl. A Tormentor's main offensive capability is launching projectiles with a limited homing capability. This non-Newtonian fluidity also gives them the added benefit of avoiding ballastic damage. This allows them to move quickly and surprise threats by appearing behind them. ![]() Tormentors are tall humanoid Archæans with the ability to transform into a fluid Sprawl form. ![]()
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